#include "utils.h"
using std::string;
#include "../../../add_on/scriptmath/scriptmath.h"

namespace TestScriptMath
{

#define TESTNAME "TestScriptMath"

const char *script =
"void test()                        \n"
"{                                  \n"
"   assert(abs(-1) == 1);           \n"
"   assert(sin(0) == 0);            \n"
"   assert(cos(0) == 1);            \n"
"   assert(tan(0) == 0);            \n"
"   assert(asin(0) == 0);           \n"
"   assert(acos(1) == 0);           \n"
"   assert(atan(0) == 0);           \n"
"   sinh(0);                        \n"
"   cosh(0);                        \n"
"   tanh(0);                        \n"
"   assert(fraction(1.1f) >= 0.000009f && \n"
"          fraction(1.1f) <= 0.100001f);  \n"
"   log(0);                         \n"
"   log10(0);                       \n"
"   pow(1,1);                       \n"
"   sqrt(1);                        \n"
"   ceil(1.1);                      \n"
"   floor(1.1);                     \n"
"}                                  \n";


bool Test()
{
	bool fail = false;
	int r;

	//----------------------
	// Make sure the native interface works (where supported)
	asIScriptEngine *engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
	RegisterScriptMath(engine);

	engine->RegisterGlobalFunction("void assert(bool)", asFUNCTION(Assert), asCALL_GENERIC);

	engine->AddScriptSection(0, "script", script, strlen(script));
	r = engine->Build(0);
	if( r < 0 )
		fail = true;

	r = engine->ExecuteString(0, "test()");
	if( r != asEXECUTION_FINISHED )
		fail = true;

	engine->Release();

	//------------------
	// Make sure the generic interface works as well
	engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
	RegisterScriptMath_Generic(engine);

	engine->RegisterGlobalFunction("void assert(bool)", asFUNCTION(Assert), asCALL_GENERIC);

	engine->AddScriptSection(0, "script", script, strlen(script));
	r = engine->Build(0);
	if( r < 0 )
		fail = true;

	r = engine->ExecuteString(0, "test()");
	if( r != asEXECUTION_FINISHED )
		fail = true;

	engine->Release();

	return fail;
}

} // namespace

